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Fundamentals of game design / Ernest Adams.

By: Adams, Ernest.
Material type: TextTextSeries: Voices that matter: Publisher: Berkeley, Calif. : New Riders, c2010Edition: 2nd ed.Description: xix, 675 pages : illustrations ; 24 cm.ISBN: 9780321643377; 0321643372.Subject(s): Computer games -- Design | Computer games -- Programming | Video games -- DesignDDC classification: 794.81526
Contents:
Pt. 1: The elements of game design. 1. Games and video games -- 2. Design components and processes -- 3. Game concepts -- 4. Game worlds -- 5. Creative and expressive play -- 6. Character development -- 7. Storytelling and narrative -- 8. User interfaces -- 9. Gameplay -- 10. Core mechanics -- 11. Game balancing -- 12. General principles of level design -- Pt. 2: The genres of games. 13. Action games -- 14. Strategy games -- 15. Role-playing games -- 16. Sports games -- 17. Vehicle simulation -- 18. construction and management simulations -- 19. Adventure games -- 20. Artificial life and puzzle games -- 21. Online gaming -- A. Designing to appeal to particular groups.
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Previous ed.: 2007.

Includes bibliographical references (p. 652-657) and index.

Pt. 1: The elements of game design. 1. Games and video games -- 2. Design components and processes -- 3. Game concepts -- 4. Game worlds -- 5. Creative and expressive play -- 6. Character development -- 7. Storytelling and narrative -- 8. User interfaces -- 9. Gameplay -- 10. Core mechanics -- 11. Game balancing -- 12. General principles of level design -- Pt. 2: The genres of games. 13. Action games -- 14. Strategy games -- 15. Role-playing games -- 16. Sports games -- 17. Vehicle simulation -- 18. construction and management simulations -- 19. Adventure games -- 20. Artificial life and puzzle games -- 21. Online gaming -- A. Designing to appeal to particular groups.