TY - BOOK AU - Adams,Ernest TI - Fundamentals of game design T2 - Voices that matter SN - 9780321643377 AV - QA76.76.C672 A322 2010 U1 - 794.81526 22 PY - 2010/// CY - Berkeley, Calif. PB - New Riders KW - Computer games KW - Design KW - Programming KW - Video games N1 - Previous ed.: 2007; Includes bibliographical references (p. 652-657) and index; Pt. 1: The elements of game design. 1. Games and video games -- 2. Design components and processes -- 3. Game concepts -- 4. Game worlds -- 5. Creative and expressive play -- 6. Character development -- 7. Storytelling and narrative -- 8. User interfaces -- 9. Gameplay -- 10. Core mechanics -- 11. Game balancing -- 12. General principles of level design -- Pt. 2: The genres of games. 13. Action games -- 14. Strategy games -- 15. Role-playing games -- 16. Sports games -- 17. Vehicle simulation -- 18. construction and management simulations -- 19. Adventure games -- 20. Artificial life and puzzle games -- 21. Online gaming -- A. Designing to appeal to particular groups ER -