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1. 3ds Max modeling for games : insider's guide to game character, vehicle, and environment modeling / Andrew Gahan.

by Gahan, Andrew.

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Amsterdam ; Boston : Focal Press/Elsevier, c2009Online access: Table of contents only Availability: Items available for loan: Raffles Kuala Lumpur [Call number: TR897.7 G111 2009 ] (1).

2. Realistic architectural visualization with 3ds Max and Mental ray / by Roger Cusson, Jamie Cardoso.

by Cusson, Roger | Cardoso, Jamie.

Edition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Oxford : Focal, 2009Availability: No items available

3. 3ds max basics for modeling video game assets / William Culbertson.

by Culbertson, William [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton : Taylor & Francis, [2019]Availability: Items available for loan: Raffles University [Call number: TR897.72.A14 C85 2019] (2).